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The metaverse has become a vision for the next generation of the internet, and everyone has a different idea of what it will be. And so a new book hopes to explain the basics of what it will be.
Navigating the Metaverse is a vision for the economy, strategy, and advice that companies can follow as they make their way into the metaverse.
The book was written by metaverse luminaries Cathy Hackl, chief metaverse officer of the Futures Intelligence Group; Dirk Lueth, co-CEO of Upland; and Tommaso DiBartolo, scholar at the University of California at Berkeley. Is it all a bunch of hype? Do we need cryptocurrency and non-fungible tokens (NFTs) to get there?
Itās one of multiple books in the works to help explain what companies like Meta, Epic Games, Roblox and more are gunning for as they prepare to move into the next generation of computing.
The authors believe the metaverse is the next technology inflection point akin to the Internet and social media
ā creating new commercial opportunities for those willing to pioneer. They believe that the metaverse economy is unique in that decentralized app (dApp) operators, users, and businesses come together to form tokenomics that are mutually beneficial to all. They believe consumers will participate in community and brand-building that will make them into more like partners and creators of user-generated content.
I talked to them about the opportunities and some of the risks around the metaverse, like whether gamers are really going to go for NFTs. I also asked them about the concerns people have about decentralization, the open metaverse vs. closed ecosystems, and some of the hucksterism involved. The book features a forward by Yat Siu, executive chairman of Animoca Brands.
Hereās an edited transcript of the interview.
GamesBeat: How long ago did you start on this project? What was the mission?
Dirk Leuth: We started back in the summer sometime, June or July. That was the first time we thought about it. We wanted to get the ideas out. We saw all these companies, especially brands, coming in and saying, āWeāve heard about the metaverse. Whatās it about? Can you educate us?ā We thought about doing something small at the time, because we were all engaged with Upland. Maybe do a small ebook, one or two chapters. Then Tommaso, Cathy, and I started brainstorming. All of a sudden we had so many topics to cover. It wasnāt just one ebook worth of ideas that people could download with their email. It looked like a real book.
We started adding more and more content to it. Then the publisher came around and said they were super interested in publishing the book. Thatās how it came together. We focused on it during the months of November and December, getting the book done.
GamesBeat: Was there anything you could look to for a point of comparison or inspiration? It doesnāt feel like there are that many metaverse books out there.
Cathy Hackl: We were early on. There werenāt a lot of resources out there just yet. One reason we wrote the book was to help educate others and share some of the knowledge that the three of us, in our different ways, had garnered. We saw it as an opportunity to educate and help answer some questions that we were getting asked all the time. We werenāt so focused on inspiring ourselves through other literature. We wanted to educate people moving forward. Who knows? Our book might become an inspiration for other books.
I will mention something that I think is interesting. Out of, letās say, the books that I know are coming out in the next quarter or so, or even the next six months, ours is one of the only onesāI canāt say itās the only one. But itās probably one of the only ones thatās published by an actual publisher that has a woman author. Most of the other ones coming out are written by men. I do hope that it becomes an inspiration for other women to write more about metaverse and Web3.
GamesBeat: Who is this targeting? What sorts of people?
John Arkontaky: We were trying to classify this. The best high-level term we came up with was āadvanced beginners.ā In providing this educational material, when we thought of a good place to start, we had to start at the beginning. We started all the way back with what the metaverse is, key terminology, to level the knowledge playing field so we could build on that, and hopefully, to Cathyās point, inspire some creativity, some projects and innovation from businesses out there, from creators, from entrepreneurs and players, whoever.
We take it a bit slow, and then we ramp up pretty quickly into the metaverse economy and what you can do with NFTs, what NFTs are. Business concepts, how to build a business case, frameworks. We think that it has a wide appeal to a bunch of audiences, even people that have been immersed in the metaverse for a while. They might not have been thinking about the metaverse from this angle of what they can do, how they can contribute, and the community involved. Thatās what we want to do. We want to turn on the light switch for anybody to jump in and help realize a vision of the metaverse.
GamesBeat: Do you take any particular interesting stands here on things like what makes up the metaverse, how itās going to evolve? What kind of predictions do you believe in the most?
Leuth: One core thing was appealing to lots of people. The fundamental thing about the metaverse is itās this new land of opportunity, where entrepreneurship will get a completely new twist in the sense that anyone can become an entrepreneur in the metaverse. It doesnāt matter where theyāre from. Very often in the metaverse people will assume different identities. Itās all obfuscated. Maybe in the future youāll do business with someone in Africa or Asia, but at the end of the day if they deliver good products or good ideas, whatever youāll see in the metaverseāthatās the true decentralization ideal, not just about technology and blockchain, but also conceptually. People anywhere in the world can make it.
Most of the metaverse ideas, people are pushing the creator economy very much, which is true, but we believe itās one step higher. Itās entrepreneurs. Itās not just the people who are talented and creating cool-looking designs. Itās also the people who are maybe just resellers of things, just like in real life. Weāre among the first who are outspoken about this very entrepreneurial approach.
Tommaso Di Bartolo: We have a small five-step approach or a framework that builds up throughout the entire book. One focus is primarily on commercial opportunities that are created through the Web3 and blockchain-based technologies, with a focus on interoperability. Commerce and interoperability as a main step. Thatās one thing we focus on. Then we dive into the perspective of tokenomics. And when we say that, what we put at the center of all this is the empowerment of the end user and the co-creation, the ability to co-create with an end user. The reflection ofāan end user in Web 2.0 had a different definition than an end user in Web3.
The third pillar we have here is the perspectiveāthere is no metaverse without NFTs. We need to talk about the importance of NFTs within the metaverse. How does an NFT increase its yield within the metaverse? Why NFTs and metaverse are, letās say, a match made in the metaverse or in heaven. Thatās the third approach that we have as a pillar. The last two pillars we have touch on what Dirk mentioned, the entrepreneurship element, empowering others not just to be in the metaverse and live in the metaverse, but create the next-generation economy that is transparent and decentralized and empowers end users to build businesses within it.
We created this overall framework on how to start. How to start with the metaverse is a quest we got a lot before the book. We take a four-step approach. Start small, own land. We talk about why owning land is important. Then we build up to the point of the physical/digital connection, bringing the physical world to the digital world.
GamesBeat: It feels like one definition you donāt accept is individual companies calling what they create the metaverse. Saying Roblox or some other walled garden is the metaverse.
Leuth: It goes back to the idea of the metaverse as one universe. One internet, one metaverse. What weāll probably experience in the next five or 10 years is this whole shift away from being ad-centric toward being user-centric. The whole NFT thing comes in there, where people are taking their assets, taking their identity and moving them around, reusing their stuff. Thatās what is very different now. Weāve had Roblox and Minecraft for many years now, but these are just worlds which are, as you said, encapsulated.
Hackl: Itās important to mention that, because you have three different people writing the book, there might be different perspectives at times. Sometimes we agree and sometimes we donāt fully agree. But thatās part of the magic of the book. Thereās a section that talks about further guidance from the authors, whether itās from me or from Bartolo. It makes sure that our voices and the visions we have ā which might agree at some times, but not at other times ā are also portrayed in the book.
GamesBeat: It feels like itās also maybe not as dense as some other texts that have been written online. It feels like youāre trying to make it more accessible.
Hackl: We want to appeal to a mass-market business audience. If itās super-dense and highly technical, thatās not necessarily going to be something someoneās going to be able to pick up and read easily. I will say, I gave the book to my dad, whoās in his late ā70s, and he finds it dense. Heās not in tech. He had to take it slow. So it all depends on the audience, how much theyāve read about the metaverse and so on. But this is a business book that appeals to a mass market audience.
GamesBeat: It feels like NFTs are a very key part of interoperability and ownership for consumers and creators here. But theyāve run into a buzzsaw of resistance from people like hardcore gamers. Do we fail to get to the metaverse if people donāt accept NFTs?
Leuth: What weāre going to seeāwhen you have traditional games where people are used to paying up front, they donāt want to pay all the time. Itās a different target group youāre going after. The metaverse, which is based on NFTs, will create new genres of things where people will find this is an important aspect. Very much like in the old world, when you choose to play Fortnite instead of Minecraft or whatever. Thatās a choice. In the future youāll choose to go into the metaverse, maybe earn some money, maybe pay for something, but overall enjoy doing that.
The mistake is to say that all the traditional games and everything have to use NFTs. Thereās a big part of the market that will be covered by traditional things. TV never really went away, after all. Radio never went away. The traditional ways of doing things will stick around. There will just be new things as well. Of course, TV as a format doesnāt work very well online. There has to be a different format. The same will happen with games. The old format will still work, but NFT-based games will introduce new things.
GamesBeat: Do you think thereās something that will convince gamers and game developers to come around on NFTs? Or is it just a matter of building games that illustrate things like interoperability?
Hackl: A lot of the conversations Iāve had with hardcore gamers that donāt necessarily like NFTs or play-to-earnāsometimes itās about the fact that it is NFTs. NFTs are a buzzword. Thereās a lot of emotions when it comes to NFTs. But sometimes when I have those conversations, sitting down with them, we would agree that blockchain as a technology, the concept of blockchain, is a positive thing. Maybe itās because sometimes weāre caught in this hype cycle of what NFTs are and what they represent. But Iām finding that we often do agree that blockchain as a technology is a positive thing.
Iāve been trying to focus more on the blockchain as the underlying technology, the computer code behind it, the smart contract behind it. Iām getting away from more hyped terminology around NFTs. But I think that if you sit down with a lot of gamers, blockchain as a technology is something they see value in. They may not see the value in adding NFTs to the current games they play. But I would say that many of them do see blockchain technology as a positive technology. I havenāt done market research on that. This just goes from the conversations Iāve had. But when we step away from the hype around NFTs and play-to-earn, we eventually agree that this technology could be useful for the world.
Di Bartolo: I might also add a different flavor around expectations. When you get into a new environment and you already have a defined role, the identity of a gamer, you already have a pre-set expectation of the usability experience. When we talk about the end user, the gamer who plays all day long, or at least a lot of the time, they have a clear, streamlined environment around them. In the metaverse, though, because of decentralization, because of scalability, thatās not a given yet.
The question is really, are they against the idea of ownership? There, to be honest, Iād echo Cathyās experience. Itās not about ownership. The expectations of Web 2.0 gaming, the expectations of the triple-A experience, versus the expectations of this new worldāis this also triple-A? Is this also streamlined? Does it have the same responsiveness? Because of decentralization, this is not the case. That creates some frustration. I donāt think that the ownership aspect is what theyāre bothered by. Itās more, āWhen do we get a seamless experience like we have now?ā
GamesBeat: I donāt want to sidetrack too far on NFTs. But the thing I hear more often from critics among gamers and game developers is that itās not really decentralized. You still rely on centralized entities like OpenSea. If they go out of business, then youāre not really holding or owning anything permanent. You own something that could still become worthless. The other complaint is that thereās nothing you can do with blockchain or NFTs that you canāt already do. In that sense, theyāre not sure what added value NFTs bring. I donāt necessarily agree with this as being damaging to the theory of NFTs or blockchain or the metaverse, but thatās what I hear a lot.
Di Bartolo: The last part that you mentioned, that you can already do all of thisāweāre going to experience a new wave of, āif this, then that.ā A digital asset has a perpetual way of being repurposed. The four of us could buy an asset, co-create the asset ā A plus one becomes A two ā and then we could resell that and still keep track of it while co-creating on top of it. In the traditional world, you usually have a limitation of co-creation built around an asset after the resale of it.
This is a new behavior, and because itās new itās not really exploited or known. People say, āI understand this one use case around reselling something.ā Thatās something that already exists. But they donāt understand all the other use cases, like the ability to continue to co-create. I think this will allow a freedom of building new products, of creating new identities, of having new behavior. Weāre all exploring co-creating together, and Iām confident that in the near future this will hook gamers too.
GamesBeat: Dirk, you had some strong opinions about what kind of economy works, what doesnāt, and how you need to be careful designing a metaverse economy. Do you get into that in the book?
Leuth: We do. First of all, whatās always risky in the economyāgoing back to an earlier argument, another reason people are against this right now is because all these NFT drops are rich kidsā clubs. Itās people dropping six figures on something. Of course this isnāt something thatās for a mass market. Itās why people say this doesnāt have anything to do with games, that itās just finance and speculation, which gives it a bad connotation.
As far as a new creative game economy, itās very risky. Not that I want to promote Upland here, but Iām an economist. I think I understand a bit about how things work with things like private and state-controlled currencies. Iāve done a lot of research there. But the problem is, when you have such a volatile marketāwhen your game economy is connected to the outside world, the game economy can crash. When itās going up everything is fine. Everyone is happy. But when everything goes down, your game may still be working. The game mechanics are still there. But it can be too expensive to play. Then all those people will drop out and everything breaks.
Thatās why you have to be careful with how you design these game economies that involve external tokens. Itās why lots of people will point to things like Axie having issues. āLook, itās not working.ā But itās not working because these game economies werenāt designed in a way that can sustain over a long time.
GamesBeat: The other thing that goes with that is gamers have this habit of finding weak points and breaking things. [At our GamesBeat Summit 2022 event], Rami Ismail made the point that gamers will shoot into a cave in Destiny 2 for six hours in order to get a bunch of loot by bypassing whatever system was designed to make them do it the longer way around.
Leuth: Itās always a Tom and Jerry game, right? Always trying to chase each other. They find something open and we have to close it. But maybe thatās also a good thing sometimes. You have to have an entity who takes care of things. When you start a new gameāitās the efficiency argument in economics. If you have only 10 players and one of them goes rogue, it breaks the game. If you have a million players and one goes rogue, thatās not so bad. You have the idea of subsidiarity. We help others to help themselves, and once they can run, we can let them go. You canāt start completely centralized from day one, because itās impossible to think about everything. There will always be people trying to find the loopholes.
Itās why you have to slowly grow things. Upland isnāt in the headlines very much, and weāre doing that on purpose, because we want to build something stable here. This isnāt just a one- or two-year thing. We donāt want to get all the press and sell something for $6 million here, $7 million there. Weāll grow slowly, and hopefully in the long run weāll be able to step back and everything will work with the DAOs and so on. The community can take over themselves.
GamesBeat: Cathy, where do you think women are going to stake their claim in the metaverse?
Hackl: What Iām starting to see from that perspective is a lot of amazing women banding together, more on the Web3 and NFT side. And gaming too, but I feel like thereās a bit of a bigger thing happening with Web3 and NFTs and women building initiatives there. You have World of Women as a project thatās considered blue-chip now. Weāre going to stake our claim by banding together in ways we havenāt been able to before, and also by sharing in the value of the creation of these new technologies.
For example, Iām a founding member of BFF, which is another women-led project. Weāre all trying to push the project together. I admire a lot of the work that Randi Zuckerberg is doing with HUG, trying to fund more of these NFT and Web3 projects that are women-led. Iām on the verge of launching my own NFT project. Iāve lost the fear. Iām no longer saying that Iām going to wait or see what happens when my male counterparts launch their projects. Iām ready to do it. Iām ready to be part of this new era, and Iām ready to benefit from it.
Women banding together here, itās a very supportive community. Iām not saying that women in gaming are not supportive. But I feel like women in Web3, thereās more of a support system right now for a lot of us standing together. Itās a bit of a sea change.
GamesBeat: Do you see an outcome or a scenario where the open metaverse wins? As opposed to big tech companies like Meta?
Di Bartolo: My belief is that decentralization in general is a response to two things. Over the last few years, the human being has been asking for transparency and the ability to have a voice in the digital industry. Theyāre interested in owning things rather than renting things. This was never possible before these technology advancements now with blockchain, which brought cryptocurrency, metaverses, and the DeFis of this world. That all goes hand in hand now. The human being is continuing to mature and evolve in this direction.
The open metaverse, when we think about owning assets rather than renting assetsāas soon as the usability experience on the front end allows all of us to have a pleasant experience, where at the center of all this you have traceability and portability, this is just a matter of time. This will happen. So absolutely, yes, open metaverses working hand in hand all together, and users having ownership at the center of all this, I see this as the way forward.
GamesBeat: And then the last question would be, how soon? How soon is the metaverse going to be here?
Hackl: What I tell anyone is, itās currently being built. Some people are optimistic and saying five years. I think itās more like 10, 10 to 15, depending on some of the hardware and connectivity issues. But weāre building it today. Weāre laying the rails, the groundwork.
Di Bartolo: Itās here in an early phase. Itās going to mature. And then the question would also be how to define a mature metaverse. Itās an ongoing, evolving experience for humankind. But itās already started, and it will become better and better.
Leuth: With all the money and talent going into the space right now, there must be something coming out. People are always coming up with new creative ideas. Itās also supported by the fact that true ownership enables much more creativity. I own a house, and so I take care of the house. Thatās exactly what will drive the companies that are investing on a big scale, but also on the smaller scale. Thatās where this immense influx of creativityāweāll probably see that in the next two to three years. Hopefully there will be many places where people are able to wander between different metaverses and support the open approach.
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